Island Generator Prototype
Island generation using fractal perlin noise for the terrain and a vector-based algorithm to generate rivers. Keep in mind that, for better results, the island should be equal or more than 512x512 (in tiles), and this one here is only 128x128 (that's why it doesn't look the best).
How to generate a new island:
Type any seed you want (max 14 characters) and hit the "Generate" button. Voi là!
Status | Prototype |
Category | Tool |
Platforms | HTML5 |
Author | MattSchramm |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Generator, Procedural Generation |
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